Review - Dungeon Hunter 4
Dungeon Hunter returns to the present with its fourth installment for our Android and iOS devices; After a third something decaffeinated, Gameloft has returned to his roots with a long and deep campaign and the classic action RPG that gave such good results at the beginning. Let's see if Dungeon Hunter 4 recover the spirit of the series in our analysis.
Dungeon Hunter franchise has been one of the central pillars of Gameloft; Since its inception in 2009, gala company has been improving and perfecting his mechanics, with the exception of the third delivery, classic action RPG adventure that he opted to put aside and focus on fighting in multiplayer arenas, something that did not finish to convince their fans or critics. Now comes Dungeon Hunter 4, a classic adventure that recovers the true spirit of the franchise and places it ‒ as the devil of iOS and Android, which is not little. A campaign long, deep ‒para a single player or co-op connection online‒, improved graphics, dozens of enemies onscreen and enormous possibilities of configuration for our character, that Yes, all punctuated by the free business model to play, a characteristic that you drag from the previous delivery and reach significantly condition the development of our fantastic adventure. We see in our analysis if you manage to convince the fans and supporters of the action-RPG series in general.
Nightmare in the Kingdom of Valenthia
Dungeon Hunter 4 brings us to the fairy-tale realm of Valenthia, which is being ravaged by all sorts of demonic creatures; our hero wakes up in what looked like a terrible nightmare, although shortly after we will have to face this harsh reality. Blessed with mysterious powers and abilities, we must create our hero from four different classes ‒ Warrior or Mage, either man or mujer‒ and start our journey through as impressive as varied locations, struggling to clean sliced or casting spells against an infinite number of Devils, defeating giant final boss and exploring castles and dungeons, destruction and terror-stricken. The interface is clean and clear, well designed, providing the player access to the different icons. Thus, in the corner bottom left stands a virtual joystick that will appear there where touch; different icons contextual, as the attack and other smaller size that will allow us to use magic and special abilities are located on the opposite corner.
The icon of potions of health, that only we can access every 8 hours after use, giving us an idea of the model free to play applied to this fourth installment of Dungeon Hunter is located just above. And for almost anything, Rune, weapon or accessory will be proceed to checkout, conditioning the development of the game too. At the top of the screen are the map ‒ that you can use access to view in more detail our goal and the road to seguir‒, you will pick up money from enemies, imperative ‒elements via micro-pages‒ gems and icon character, through which we will access to the main menu, to our inventory and skills or to the virtual store, among many other possibilities, as well as inform us of our State of health and mana. A very complete interface and which will have to again access to manage our resources and objects.
The chests which we find scattered throughout the stage we awarded valuable objects ‒ as new armor, weapons or dinero‒ but to gain access to the best equipment will have to pass through box Yes or Yes; the game itself will be constantly remind us that possibility, which can be annoying in the long run. The configuration level is quite high ‒ full tutorial will teach us how to handle us on its complex menus‒ Although everything is subordinated to the micro-transactions, through which we can spend up to 89.99 euros at once to get a good handful of gems. Running development and that just make profits at the expense of damaging its playability. The online game comes with several options after login to our account Gameloft; from cooperative play in the campaign leading up to participate in bloody battles in arenas of combat itself. An interesting addition, but that may result in certain imbalances between players of different levels. That being said, you will definitely find it interesting if you get a hold of a tool to hack dungeon hunter 4. I do know where to find it and if you wanna read more or want to discover it, you'll have to go to iGC.
At the graphic level shown spectacular, very detailed, colorful and vast environments in size, while the levels are quite closed, ignoring almost completely on the exploration. Host of missions to complete across a gigantic map. Only some models of characters are rather simple, especially when several zooms are applied to emphasize a specific scene. EPIC melodies typical of the genre and only correct effects complete a general presentation attractive and eye-catching. The money that we collect during the adventure will serve to improve our character, but always with the basics and very slowly; to speed things up and boost a rather tedious and repetitive development always you can proceed to checkout with purchases in-game, something that not all players are willing to use. Thus, we have an action-RPG of great technical invoice and attractive for the fan of the genre completely conditioned by a micro-payment system abuse and little balanced.
Dungeon Hunter franchise has been one of the central pillars of Gameloft; Since its inception in 2009, gala company has been improving and perfecting his mechanics, with the exception of the third delivery, classic action RPG adventure that he opted to put aside and focus on fighting in multiplayer arenas, something that did not finish to convince their fans or critics. Now comes Dungeon Hunter 4, a classic adventure that recovers the true spirit of the franchise and places it ‒ as the devil of iOS and Android, which is not little. A campaign long, deep ‒para a single player or co-op connection online‒, improved graphics, dozens of enemies onscreen and enormous possibilities of configuration for our character, that Yes, all punctuated by the free business model to play, a characteristic that you drag from the previous delivery and reach significantly condition the development of our fantastic adventure. We see in our analysis if you manage to convince the fans and supporters of the action-RPG series in general.
Nightmare in the Kingdom of Valenthia
Dungeon Hunter 4 brings us to the fairy-tale realm of Valenthia, which is being ravaged by all sorts of demonic creatures; our hero wakes up in what looked like a terrible nightmare, although shortly after we will have to face this harsh reality. Blessed with mysterious powers and abilities, we must create our hero from four different classes ‒ Warrior or Mage, either man or mujer‒ and start our journey through as impressive as varied locations, struggling to clean sliced or casting spells against an infinite number of Devils, defeating giant final boss and exploring castles and dungeons, destruction and terror-stricken. The interface is clean and clear, well designed, providing the player access to the different icons. Thus, in the corner bottom left stands a virtual joystick that will appear there where touch; different icons contextual, as the attack and other smaller size that will allow us to use magic and special abilities are located on the opposite corner.
The icon of potions of health, that only we can access every 8 hours after use, giving us an idea of the model free to play applied to this fourth installment of Dungeon Hunter is located just above. And for almost anything, Rune, weapon or accessory will be proceed to checkout, conditioning the development of the game too. At the top of the screen are the map ‒ that you can use access to view in more detail our goal and the road to seguir‒, you will pick up money from enemies, imperative ‒elements via micro-pages‒ gems and icon character, through which we will access to the main menu, to our inventory and skills or to the virtual store, among many other possibilities, as well as inform us of our State of health and mana. A very complete interface and which will have to again access to manage our resources and objects.
The chests which we find scattered throughout the stage we awarded valuable objects ‒ as new armor, weapons or dinero‒ but to gain access to the best equipment will have to pass through box Yes or Yes; the game itself will be constantly remind us that possibility, which can be annoying in the long run. The configuration level is quite high ‒ full tutorial will teach us how to handle us on its complex menus‒ Although everything is subordinated to the micro-transactions, through which we can spend up to 89.99 euros at once to get a good handful of gems. Running development and that just make profits at the expense of damaging its playability. The online game comes with several options after login to our account Gameloft; from cooperative play in the campaign leading up to participate in bloody battles in arenas of combat itself. An interesting addition, but that may result in certain imbalances between players of different levels. That being said, you will definitely find it interesting if you get a hold of a tool to hack dungeon hunter 4. I do know where to find it and if you wanna read more or want to discover it, you'll have to go to iGC.
At the graphic level shown spectacular, very detailed, colorful and vast environments in size, while the levels are quite closed, ignoring almost completely on the exploration. Host of missions to complete across a gigantic map. Only some models of characters are rather simple, especially when several zooms are applied to emphasize a specific scene. EPIC melodies typical of the genre and only correct effects complete a general presentation attractive and eye-catching. The money that we collect during the adventure will serve to improve our character, but always with the basics and very slowly; to speed things up and boost a rather tedious and repetitive development always you can proceed to checkout with purchases in-game, something that not all players are willing to use. Thus, we have an action-RPG of great technical invoice and attractive for the fan of the genre completely conditioned by a micro-payment system abuse and little balanced.